Loud GlassBrand & motion studio Start a project

About

One room.
Every medium.

Loud Glass started when a designer, an animator and a 3D artist got tired of handing work over the wall to each other. So they took the wall down.

Iridescent forms and bubbles

Why it matters

The idea survives
the hand-off.

When identity, film and 3D are made in the same room, the brand looks the same in a favicon and a forty-foot billboard. Nothing gets lost in translation because there isn't any.

2019First studio
9Makers
12Countries shipped to

The team

Who's in the room

Design

Identity & type

Three designers who obsess over spacing, systems and the one detail you'll only notice if it's wrong.

Motion

Animation & edit

Two animators and an editor who think in rhythm and cut on the beat.

3D

CGI & lighting

Three 3D artists who can make glass, chrome or liquid do whatever the brief needs.

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